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Moth Hotel

Built in 48 hours for a jam. You run the front desk of a hotel for moths. The lighting is a gameplay mechanic and also the entire joke.

WebGL canvas · no build
No WebGL build uploaded for this project yet
Mouse onlyEsc pauseRuns at 60 fps on integrated graphics. Nothing leaves your machine.

What I actually built

Attraction model

Every guest steers toward the brightest reachable light. Dim the lobby and the queue reorganises itself.

Room assignment

Greedy matcher over guest preferences. It is wrong often enough to be funny.

Jam scope

One room type, one shift, one ending. The cut list was longer than the game.

Audio

Wing flutter is filtered noise with a per-guest LFO. Recorded nothing, shipped anyway.

Screens


Devlog

3 entries · newest first
Hour 41

Cut the second floor entirely

Correct call. The lift never worked and nobody has ever asked about it.

All 3 entries →