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Kiln

A colony sim with 4,000 simultaneous agents sharing a single dependency graph of jobs. It needs more memory than WebGL will give it, so this one is a download.

Mouse selectSpace pause1–4 speedF1 overlaysRuns at 60 fps on integrated graphics. Nothing leaves your machine.

Trailer · 2:05

What I actually built

Job graph

One dependency graph for the whole colony, re-planned incrementally. Agents claim leaves; nothing is assigned top-down.

Pathing

Flow fields per region, stitched at portals. 4,000 agents, one field update per region per tick.

Save format

Deterministic binary snapshot plus a command log. Saves are 2 MB and load in under a second.

Why not WebGL

The heap sits near 1.4 GB in the late game. Browsers are not interested, and I stopped pretending otherwise.

Screens


Devlog

34 entries · newest first
Week 61

The colony now survives its own save/load

Determinism bugs are the only bugs that make you doubt your own memory. All eleven are fixed.

All 34 entries →